Player character

Results: 140



#Item
61Role-playing games and education in Brazil: how we do it Wagner Luiz Schmit, João Batista Martins & Thales Ferreira 7 Education

Role-playing games and education in Brazil: how we do it Wagner Luiz Schmit, João Batista Martins & Thales Ferreira 7 Education

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Source URL: knutepunkt.laiv.org

Language: English - Date: 2009-11-21 13:45:54
62Game Theoretic Methods for Action Games Ismo Puustinen Tomi A. Pasanen  Gamics Laboratory

Game Theoretic Methods for Action Games Ismo Puustinen Tomi A. Pasanen Gamics Laboratory

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Source URL: www.stes.fi

Language: English - Date: 2006-10-20 01:09:00
63PUBLIC SERVICE STATEMENT 2010 character  planning

PUBLIC SERVICE STATEMENT 2010 character planning

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Source URL: www.rte.ie

Language: English - Date: 2012-08-13 07:19:56
64Scheherazade: Crowd-Powered Interactive Narrative Generation Boyang Li and Mark O. Riedl School of Interactive Computing, Georgia Institute of Technology {boyangli, riedl}@gatech.edu  Abstract

Scheherazade: Crowd-Powered Interactive Narrative Generation Boyang Li and Mark O. Riedl School of Interactive Computing, Georgia Institute of Technology {boyangli, riedl}@gatech.edu Abstract

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Source URL: www.cc.gatech.edu

Language: English - Date: 2014-11-20 15:06:19
65Chris Parthemos  Game Narrative Review ====================  Game Title: Dark Cloud

Chris Parthemos Game Narrative Review ==================== Game Title: Dark Cloud

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Source URL: twvideo01.ubm-us.net

Language: English - Date: 2012-10-02 12:43:03
66Weird Beard The musical microcosm of swiss saxophone player Florian  Egli and his fellow musicians is full of character, independent of spirit, and brimming with pulsating inspiration. Unusual succinct grooves, beautifu

Weird Beard The musical microcosm of swiss saxophone player Florian  Egli and his fellow musicians is full of character, independent of spirit, and brimming with pulsating inspiration. Unusual succinct grooves, beautifu

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Source URL: florianegli.ch

- Date: 2014-02-04 16:42:15
    67A MULTIPLAYER CASE BASED STORY ENGINE Chris R. Fairclough and Pádraig Cunningham, ML Group, Computer Science Dept., Trinity College Dublin, Dublin 2, Ireland. [removed], [removed]

    A MULTIPLAYER CASE BASED STORY ENGINE Chris R. Fairclough and Pádraig Cunningham, ML Group, Computer Science Dept., Trinity College Dublin, Dublin 2, Ireland. [removed], [removed]

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    Source URL: www.cs.tcd.ie

    Language: English - Date: 2012-05-09 05:15:21
    68End of Day Screen - V2 What The Player Did Transition to Night Mode Change Character Energy Results Screen Layout

    End of Day Screen - V2 What The Player Did Transition to Night Mode Change Character Energy Results Screen Layout

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    Source URL: dl.dropboxusercontent.com

    Language: English
    69Chapter One: Creating Your Character

    Chapter One: Creating Your Character

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    Source URL: www.midcoast.com

    Language: English - Date: 2010-09-30 01:10:04
    70“PURSUING VICTORY WITH HONOR” Character & Ethics Code of Conduct “Player” Sports and recreational play is a big part in the lives of many youth of our communities. A positive athletic experience has the potential

    “PURSUING VICTORY WITH HONOR” Character & Ethics Code of Conduct “Player” Sports and recreational play is a big part in the lives of many youth of our communities. A positive athletic experience has the potential

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    Source URL: ayso88.org

    Language: English - Date: 2013-04-11 14:04:26